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About Me

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  Hi! I'm a 3D Character Artist from Brazil and I love to help bring characters to life.
 

  Proficient in sculpting, technical modeling with high and low poly models of humans, animals, and high efficiency with facial calisthenics for character blendshapes. 

  Knowledge in UV mapping, texture painting, basic rigging, and grooming, to better communicate with various teammates and their departments.

  All within a production pipeline while managing, reviewing, and providing feedback overseas, using communication and managing tools like Shotgun, Ftrack, Deadline Monitor, etc.

Zbrush - Maya - UV Layout - 3D Coat - Photoshop - ShotGrid

Experience

FEB 2020 - Present

Brown Bag Films

Currently working as Lead Character Modeler for humans on Robogobo. Previously as a Senior Character Modeler collaborating on Eureka!, Ridley Jones Season 1 and 2, and others, as well as internal pitch projects in development.

NOV 2019 - FEB 2020

Ocellus 

Character modeling and texture painting for a mobile game in co-production with Supercell, responsible for titles such as Clash of Clans, Clash Royale and Brawl Stars. I was responsible for sculpting, retopology, poly modeling, UV unwrapping, and textures of characters.

MAR 2018 - NOV 2019

Hype.cg

Creation of Sculpt Designs, Technical Modeling, UV unwrapping, and fixing any issues on characters, props, and environment modeling, for various projects such as Short Movies, TV Series, Pitches Developments, and Game Ready assets. Within big pipeline productions teams as well as small focused creation teams.

Publication
AREA Autodesk | 3D Women Made by Women: https://area.autodesk.com/life-in-3d/3d-women-made-by-women/

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