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XP on Animation & Game pipelines !

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LETICIA
SANTOS

Senior Character Artist

Howdy!

Proficient in sculpting, high-end topology, UV unwrapping, and texturing of stylized humans, animals, and creatures for Animation and Video-Game pipelines.
High efficiency with complex facial calisthenics for character blendshapes, workflow documentation guides, and best practices for production.
Knowledge in basic rigging, grooming, shaders, layout, and animation to better communicate with teammates from various departments.
All within a production pipeline while managing, reviewing, and providing feedback in-house and overseas, using communication and managing tools like Shotgrid, Favro, Ftrack, Deadline Monitor.

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Maya

Zbrush

Substance Painter

Photoshop

Unreal 5

Timbre Games

AUG 2023 - JUN 2024

Pre-production of characters for a multi-IP AAA Video Game.
Working on a varied cast visual development of beloved well-known characters, building proxy meshes for early testing on rigs and animations, sculpts and game-ready assets, UVs and textures, in Unreal 5 engine

Helping build internal Maya modeling tools, documents, best practices, and guides along with the Character Art team, Technical Artists and Rigging Department.

Brown Bag Films

FEB 2020 - JUL 2023

Had the pleasure to be a Lead Character Modeler and establish the visual design guidelines for the human main cast characters on Robogobo. Previously as a Senior Character Modeler collaborating on Eureka!, Ridley Jones, and others, as well as internal pitch projects in development.

Ocellus

NOV 2019 - FEB 2020

Character Art made for Squad Busters mobile game, I was responsible for sculpts, retopology, UVs, and textures of a few iconic characters from Clash Royale and Brawl Stars.

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MAR 2018 - NOV 2019

Creation of Sculpt Designs, Technical Modeling, UV unwrapping, and fixing any issues on characters, props, and environment modeling, for various projects such as Short Movies, TV Series, Pitches Developments, and Game Ready assets. Within big pipeline productions teams as well as small focused creation teams.

Publication

AREA Autodesk | 3D Women Made by Women: https://area.autodesk.com/life-in-3d/3d-women-made-by-women/

Say hii !

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